Posted by : Games
Saturday, June 1, 2013
Sony's PlayStation 3 and Microsoft's Xbox are displayed at a GameStop store in New York. Both will get updates this year.
(CNN) -- With E3, the world's biggest video game expo, approaching, Sony and Microsoft are getting ready to wow the entertainment world with their next generation consoles.
(CNN) -- With E3, the world's biggest video game expo, approaching, Sony and Microsoft are getting ready to wow the entertainment world with their next generation consoles.
But some features of the
new iterations of the Xbox and PlayStation -- be they announced or just
rumored -- are driving a wedge between the gaming giants and some of
their fans.
At the heart of the issue
in both cases is whether gamers will be allowed to play games they buy
on more than one console. That impacts everything from reselling games
to taking them over to a friend's house to play, but that could be at
odds with game creators' desire to make sure everyone playing their
games have paid for them.
Microsoft's pre-owned game policy for their new Xbox One console
has been a source of confusion and contention. The company has issued
conflicting statements about whether installing a game on a second
console would require a fee, or whether doing so would lock the game on
the original console.
The company's latest statement still leaves questions.
"We know there is some
confusion around used games on Xbox One, but we have confirmed that we
designed it to enable our customers to trade in and resell games at
retail," the company said, with no elaboration, in a statement to CNN.
"Beyond that we haven't confirmed any specific scenarios."
The phrase "we'll have
more details to share later" seems to be a common refrain from
representatives, with the 2013 Electronic Entertainment Expo opening in a
few weeks.
At Sony's event announcing the PlayStation 4,
they showed off many new features for games and home entertainment.
However, fans are now similarly clamoring for details into the company's
plans for digital rights management and the impact it will have on
playing used games.
The company hasn't said,
but that hasn't stopped a preventative movement of gamers who have taken
to forum threads and Twitter, where they're using the hashtags
#PS4NoDRM and #PS4UsedGames to reach out to Sony executives.
In game console terms,
DRM is a code that allows users to access a game's content. It's
designed to assure developers and publishers that only the person who
paid for the game can play it.
Sony has responded,
saying they hear the concerns and are overwhelmed by the passion. They
have previously made statements about not wanting to damage their
relationship with their fans. But does that mean a DRM-free PS4? Only
time will tell.
Microsoft has also tried to reach out to fans.
Larry Hryb, a director
of programming for Xbox Live perhaps best known by his gamer tag "Major
Nelson," responded to a post on his blog with comments that gave some
hope.
"We're fully aware of
what is going on," he wrote. "I am also working on a few things to
address it. I can't say much more right now. But we ARE listening."
He attached Twitter-style hashtags: #XboxOneUSEDGAMES and #XboxOneNoDRM.
The reality is that Sony
and Microsoft aren't the ones who would benefit most from DRM or
used-game restrictions. Game publishers want to make sure they are
getting paid for their work, and that includes the secondhand market.
Given a recent spate of studio closures and financial difficulties at others, it's not hard to see where that desire comes from.
As shown by a slow start
for Nintendo's Wii U, gamers base a lot of their decisions about which
console to buy on the games that are available for it. Nintendo was
dinged by some gamers for launching with a slim lineup and is currently
launching a new spate of new and already popular titles in hopes of
making up ground.
In the end, it's
unlikely that large publishers will agree to one set of rules for one of
the new consoles and another for the other. And that leaves worried
gamers with a conundrum: which new device do you buy if they both are
released with DRM and used-game bans?
And that, some say, could open the door for Nintendo, which does not have digital rights management on its games.
Penny Arcade Report
senior editor Ben Kuchera recently wrote suggesting gamers buy a Wii U
as a message to Sony and Microsoft about how important the issue is to
them.
"Rewarding that behavior
with a boost in sales would be ridiculously effective, and send a much
louder message than you ever could on Twitter," he wrote. "But that
requires a change of behavior.
"In other words, no one
should expect this to happen. We won't see the true will of the players,
for good or ill, until preorders begin."
All the gaps in
information are likely (we hope) to be cleared up when each company
holds its annual showcase at E3, which begins June 11.
Then we'll see whether used games are truly important, or ultimately irrelevant, to gamers being asked to open up their wallets.